7 #ifndef _GRAVITY_FORCE_H 
    8 #define _GRAVITY_FORCE_H 
   10 #include <Ravelin/Vector3d.h> 
   11 #include <Moby/RecurrentForce.h> 
   22     virtual void add_force(boost::shared_ptr<Ravelin::DynamicBodyd> body);
 
   23     virtual void load_from_xml(boost::shared_ptr<const XMLTree> node, std::map<std::string, BasePtr>& id_map);
 
   24     virtual void save_to_xml(
XMLTreePtr node, std::list<boost::shared_ptr<const Base> >& shared_objects) 
const;
 
Used for applying forces to the simulation on every time step. 
Definition: RecurrentForce.h:24
GravityForce()
Constructs a default gravity vector of [0,0,0]. 
Definition: GravityForce.cpp:21
Ravelin::Vector3d gravity
The gravity vector. 
Definition: GravityForce.h:27
boost::shared_ptr< XMLTree > XMLTreePtr
XML tree smart pointer. 
Definition: Types.h:104
Gravitational force applied to bodies. 
Definition: GravityForce.h:16
virtual void add_force(boost::shared_ptr< Ravelin::DynamicBodyd > body)
Adds gravity to a body. 
Definition: GravityForce.cpp:33
virtual void load_from_xml(boost::shared_ptr< const XMLTree > node, std::map< std::string, BasePtr > &id_map)
Implements Base::load_from_xml() 
Definition: GravityForce.cpp:72
virtual void save_to_xml(XMLTreePtr node, std::list< boost::shared_ptr< const Base > > &shared_objects) const 
Implements Base::save_to_xml() 
Definition: GravityForce.cpp:87