7 #ifndef _RECURRENT_FORCE 
    8 #define _RECURRENT_FORCE 
   12 #include <boost/shared_ptr.hpp> 
   13 #include <Ravelin/DynamicBodyd.h> 
   14 #include <Moby/Base.h> 
   30     virtual void add_force(boost::shared_ptr<Ravelin::DynamicBodyd> body) = 0;  
 
Used for applying forces to the simulation on every time step. 
Definition: RecurrentForce.h:24
Class from which all Moby classes are derived. 
Definition: Base.h:20
virtual void add_force(boost::shared_ptr< Ravelin::DynamicBodyd > body)=0
Abstract method for applying this force/torque to a body.