7 #ifndef _RECURRENT_FORCE
8 #define _RECURRENT_FORCE
12 #include <boost/shared_ptr.hpp>
13 #include <Ravelin/DynamicBodyd.h>
14 #include <Moby/Base.h>
30 virtual void add_force(boost::shared_ptr<Ravelin::DynamicBodyd> body) = 0;
Used for applying forces to the simulation on every time step.
Definition: RecurrentForce.h:24
Class from which all Moby classes are derived.
Definition: Base.h:20
virtual void add_force(boost::shared_ptr< Ravelin::DynamicBodyd > body)=0
Abstract method for applying this force/torque to a body.