8 #error This class is not to be included by the user directly. Use Transform3d.h or Transform3f.h instead.
73 boost::shared_ptr<const POSE3>
source;
76 boost::shared_ptr<const POSE3>
target;
83 std::ostream& operator<<(std::ostream& out,
const TRANSFORM3& m);
Quaternion class used for orientation.
Definition: Quat.h:21
A spatial (six dimensional) momentum.
Definition: SMomentum.h:12
Class for representation of orientation by an angle around an axis.
Definition: AAngle.h:15
A spatial velocity (a twist)
Definition: SVelocity.h:15
A rigid body pose.
Definition: Pose3.h:15
A 6-dimensional floating-point vector for use with spatial algebra.
Definition: SVector6.h:22
A 6x6 spatial algebra matrix typically used for dynamics calculations.
Definition: SpatialABInertia.h:20
A 6x6 spatial algebra matrix used for dynamics calculations.
Definition: SpatialRBInertia.h:25
A spatial (six dimensional) acceleration.
Definition: SAccel.h:14
A three-dimensional floating point vector used for representing points and vectors in 3D with associa...
Definition: Vector3.h:15
A spatial force (a wrench)
Definition: SForce.h:14
A three-dimensional floating point vector used for representing points and vectors in 3D and without ...
Definition: Origin3.h:16
A 3x3 matrix that may be used for orientation, inertia tensors, etc.
Definition: Matrix3.h:20